Musings of a Crackpot


Final Fantasy 12

Posted in Final Fantasy XII, Video Games by T on the November 6th, 2006

I finally got some time to start playing Final Fantasy 12 this weekend. I just barely have scratched the surface having only played about 3 hours into it so far. My first impressions where it really does strike me as a blend between Final Fantasy Tactics Advance and Final Fantasy 11. Right before I finished playing for the evening, I acquired the first member of my party. FF12 introduces a new gameplay featured called gambits that are basically AI commandsets for the additional party members so that you don’t have to micromanage all your members during the real-time battles(or perhaps it’s active-turn based, it’s a take off of the FF11 battle engine). With this gameplay feature it place it truly harked back to my early Final Fantasy 11 days with the AI controlled character just sprinting off after a monster completely ignoring the other 3 monsters that are now chasing it. It just made me think of Brannin and become all misty-eyed. Running headlong into battle without regards to the rest of the party was an early Brannin staple:-) I haven’t played enough of FF12 yet to have the gambits setup the best way possible. Regardless I have the feeling that FF12 is going to be yet another enjoyable trip through Ivalice and another great Final Fantasy game.

Current Mood: (energetic) energetic
Current Music: final fantasy's crystal theme